Studio 2:

Interactive Space*
Tutor: Steve Chen

Goal:

In digital and internet era, the rapid development of relevant peripheral hardware equipment makes interaction between people and virtual reality a limitless possibility. Several artists created digital interactive art with various types of sensor in recent years. They not only broke the myth relating the audience and the work, but also represented the different aesthetic view to traditional art by obscuring the line between reality and virtual world with new technology and programming. In this workshop, I plan to help students to create some works by using digital technology. I expect that they can represent the creative idea and purpose effectively and turn the interaction and communication between people and virtual reality into a possible form.

  Unit 2A:
On-screen Immersive spaces

-how to interact with a screen-based interactive environment?
  Unit 2B:
Physical CAVE Spaces

-how to design interactive architecture.
  Unit 2C:
Augmented Reality

-how are virtual spaces overlaid with existing spaces?

 

*Students Please download the full information document for this Studio below [Pdf]

 

 

 


 

 


The workshop is divided into 5 themed Studio Groups:

1. Cyborg Homes

2. Interactive Space

3. Posthuman Prosthesis

4. Future Entertainment

5. Future Communication