The workshop will be open to 60 undergraduate and postgraduate students. They will be broken into 5 Studio groups, which will then be broken into 4 sub-themes - called a 'Unit'. Each Unit will have 4 students. The 5 themes and each 3 sub-themes are as follows:
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Unit 1A:
Kitchen
-how does a cyborg make food? What is food? Energy? |
Unit 1B:
Living
-how does the cyborg relax? |
Unit 1C:
Bathroom
-what accessories or machines are used in the bathroom? |
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Unit 2A:
On-screen Immersive spaces
-how to interact with a screen-based interactive environment? |
Unit 2B:
Physical CAVE Spaces
-how to design interactive architecture. |
Unit 2C:
Augmented Reality
-how are virtual spaces overlaid with existing spaces? |
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Unit 3A:
Fashion
-what will cyborgs wear, considering they are already part machine? What function will fashion have? |
Unit 3B:
Communication Gadgets
-what personal, mobile devices will cyborgs use? |
Unit 3C:
Sports Accessories
-what devices will cyborgs need to play sport? |
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Unit 4A:
Games
-how will cyborgs play games, interact in games? |
Unit 4B:
Music & Soundspaces
-how is interactive music evolving with humans? |
Unit 4C:
Performance/Theatre
-what is cyborg theatre? |
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Unit 5A:
Information Visualization
-how to represent information? |
Unit 5B:
Tangible Interfaces
-how do we make interfaces physical? |
Unit 5C:
Gesture Communication
-how do we capture and interpret human gestures? |
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