Studio groups:

 

The workshop will be open to 60 undergraduate and postgraduate students. They will be broken into 5 Studio groups, which will then be broken into 4 sub-themes - called a 'Unit'. Each Unit will have 4 students. The 5 themes and each 3 sub-themes are as follows:

Studio 1: Cyborg Homes
Tutor: Phoenix Ho
Unit 1A:
Kitchen

-how does a cyborg make food? What is food? Energy?

Unit 1B:
Living
-how does the cyborg relax?

Unit 1C:
Bathroom

-what accessories or machines are used in the bathroom?
 

 

Studio 2: Interactive Space
Tutor: Steve Chen
Unit 2A:
On-screen Immersive spaces

-how to interact with a screen-based interactive environment?
Unit 2B:
Physical CAVE Spaces

-how to design interactive architecture.
Unit 2C:
Augmented Reality

-how are virtual spaces overlaid with existing spaces?
 

 

Unit 3A:
Fashion

-what will cyborgs wear, considering they are already part machine? What function will fashion have?
Unit 3B:
Communication Gadgets
-what personal, mobile devices will cyborgs use?
Unit 3C:
Sports Accessories

-what devices will cyborgs need to play sport?
 

Unit 4A:
Games

-how will cyborgs play games, interact in games?
Unit 4B:
Music & Soundspaces
-how is interactive music evolving with humans?
Unit 4C:
Performance/Theatre

-what is cyborg theatre?
 

 

Unit 5A:
Information Visualization

-how to represent information?
Unit 5B:
Tangible Interfaces
-how do we make interfaces physical?
Unit 5C:
Gesture Communication

-how do we capture and interpret human gestures?
 

 

 

 


 

 


The workshop is divided into 5 themed Studio Groups:

1. Cyborg Homes

2. Interactive Space

3. Posthuman Prosthesis

4. Future Entertainment

5. Future Communication